unreal.DisplayClusterWarpGeometryPFM

class unreal.DisplayClusterWarpGeometryPFM(width: int = 0, height: int = 0, vertices: None = [])

Bases: StructBase

3D geometry that can be used for warping, in an PFM-like format UE scale used: 1 unit = 1 centimeter

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterWarp

  • File: DisplayClusterWarpGeometry.h

Editor Properties: (see get_editor_property/set_editor_property)

  • height (int32): [Read-Write] Number of vertices vertically.

  • vertices (Array[Vector]): [Read-Write] An array with vertices. The total number of vertices in this array must be equal to Width*Height.

  • width (int32): [Read-Write] Number of vertices horizontally.

property height: int

[Read-Write] Number of vertices vertically.

Type:

(int32)

property vertices: None

[Read-Write] An array with vertices. The total number of vertices in this array must be equal to Width*Height.

Type:

(Array[Vector])

property width: int

[Read-Write] Number of vertices horizontally.

Type:

(int32)