unreal.EditorUtilitySubsystem
¶
-
class
unreal.
EditorUtilitySubsystem
(outer=None, name='None')¶ Bases:
unreal.EditorSubsystem
Editor Utility Subsystem
C++ Source:
- Module: Blutility
- File: EditorUtilitySubsystem.h
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release_instance_of_asset
(asset) → None¶ Allow startup object to be garbage collected
Parameters: asset (Object) –
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spawn_and_register_tab
(blueprint) → EditorUtilityWidget¶ Spawn and Register Tab
Parameters: blueprint (EditorUtilityWidgetBlueprint) – Returns: Return type: EditorUtilityWidget