unreal.EditorUtilitySubsystem

class unreal.EditorUtilitySubsystem(outer=None, name='None')

Bases: unreal.EditorSubsystem

Editor Utility Subsystem

C++ Source:

  • Module: Blutility
  • File: EditorUtilitySubsystem.h
release_instance_of_asset(asset) → None

Allow startup object to be garbage collected

Parameters:asset (Object) –
spawn_and_register_tab(blueprint) → EditorUtilityWidget

Spawn and Register Tab

Parameters:blueprint (EditorUtilityWidgetBlueprint) –
Returns:
Return type:EditorUtilityWidget