unreal.FootDefinition
¶
- class unreal.FootDefinition(reference_bone_name: Name = 'None')¶
Bases:
StructBase
Foot Definition
C++ Source:
Plugin: AnimationModifierLibrary
Module: AnimationModifierLibrary
File: FootstepAnimEventsModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
foot_bone_name
(Name): [Read-Write]footstep_notify
(type(Class)): [Read-Write]footstep_notify_detection_technique
(DetectionTechnique): [Read-Write]footstep_notify_track_name
(Name): [Read-Write]reference_bone_name
(Name): [Read-Write]should_generate_notifies
(bool): [Read-Write]should_generate_sync_markers
(bool): [Read-Write]sync_marker_detection_technique
(DetectionTechnique): [Read-Write]sync_marker_name
(Name): [Read-Write]sync_marker_track_name
(Name): [Read-Write]