unreal.FootDefinition

class unreal.FootDefinition(reference_bone_name: Name = 'None')

Bases: StructBase

Foot Definition

C++ Source:

  • Plugin: AnimationModifierLibrary

  • Module: AnimationModifierLibrary

  • File: FootstepAnimEventsModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • foot_bone_name (Name): [Read-Write]

  • footstep_notify (type(Class)): [Read-Write]

  • footstep_notify_detection_technique (DetectionTechnique): [Read-Write]

  • footstep_notify_track_name (Name): [Read-Write]

  • reference_bone_name (Name): [Read-Write]

  • should_generate_notifies (bool): [Read-Write]

  • should_generate_sync_markers (bool): [Read-Write]

  • sync_marker_detection_technique (DetectionTechnique): [Read-Write]

  • sync_marker_name (Name): [Read-Write]

  • sync_marker_track_name (Name): [Read-Write]

property reference_bone_name: Name

[Read-Only]

Type:

(Name)