unreal.GeometryScriptPointPriorityOptions
¶
- class unreal.GeometryScriptPointPriorityOptions(optional_priority_weights: None = [], uniform_spacing: bool = False)¶
Bases:
StructBase
Geometry Script Point Priority Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: PointSetFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
optional_priority_weights
(Array[float]): [Read-Write] If not empty, will be used to order the points so that higher-priority points are kept.uniform_spacing
(bool): [Read-Write] Whether to ensure the kept points are approximately uniformly spaced