unreal.GeometryScriptPointPriorityOptions

class unreal.GeometryScriptPointPriorityOptions(optional_priority_weights: None = [], uniform_spacing: bool = False)

Bases: StructBase

Geometry Script Point Priority Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: PointSetFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • optional_priority_weights (Array[float]): [Read-Write] If not empty, will be used to order the points so that higher-priority points are kept.

  • uniform_spacing (bool): [Read-Write] Whether to ensure the kept points are approximately uniformly spaced

property optional_priority_weights: None

[Read-Write] If not empty, will be used to order the points so that higher-priority points are kept.

Type:

(Array[float])

property uniform_spacing: bool

[Read-Write] Whether to ensure the kept points are approximately uniformly spaced

Type:

(bool)