unreal.HairCardGenerationSettings

class unreal.HairCardGenerationSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Since hair-card generation can be controlled external to this plugin, this provides a way for those external generators a way to store their own generation data along with the groom/cards-entry.

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomAssetCards.h