unreal.HairCardGenerationSettings
¶
- class unreal.HairCardGenerationSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Since hair-card generation can be controlled external to this plugin, this provides a way for those external generators a way to store their own generation data along with the groom/cards-entry.
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetCards.h