unreal.HairCardGenControllerBase
¶
- class unreal.HairCardGenControllerBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Hair Card Gen Controller Base
C++ Source:
Plugin: HairCardGenerator
Module: HairCardGeneratorEditor
File: HairCardGenControllerBase.h
- check_cluster_textures(group_index) bool ¶
Check Cluster Textures
- Parameters:
group_index (int32) –
- Return type:
- cluster_textures(group_index) bool ¶
Cluster Textures
- Parameters:
group_index (int32) –
- Return type:
- create_cards_static_mesh(static_mesh, verts, faces, normals, uvs, groups) None ¶
Helper C++ function for building a static mesh from verts/faces, etc.
- generate_mesh(static_mesh) bool ¶
Generate Mesh
- Parameters:
static_mesh (StaticMesh) –
- Return type:
- get_points_per_curve() int32 ¶
Get Points Per Curve
- Return type:
int32
- load_groom_data(groom_data, name, cached_grooms_path, save_cached) bool ¶
Load Groom Data
- Parameters:
groom_data (HairCardGen_GroomData) –
name (str) –
cached_grooms_path (str) –
save_cached (bool) –
- Return type:
- load_settings(generator_settings) bool ¶
Load Settings
- Parameters:
generator_settings (HairCardGeneratorPluginSettings) –
- Return type: