unreal.HarmonixPeakTamer

class unreal.HarmonixPeakTamer(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Takes a raw peak value from an audio analyzer and outputs a smoothed, compressed value in range [0, 1]

C++ Source:

  • Plugin: Harmonix

  • Module: HarmonixMetasound

  • File: PeakTamer.h

configure(settings) None

Configure

Parameters:

settings (HarmonixPeakTamerSettings) –

classmethod create_harmonix_peak_tamer() HarmonixPeakTamer

Create Harmonix Peak Tamer

Return type:

HarmonixPeakTamer

get_peak() float

Get Peak

Return type:

float

get_value() float

Get Value

Return type:

float

update(input_value, delta_time_seconds) None

Update

Parameters:
  • input_value (float) –

  • delta_time_seconds (float) –