unreal.InstancedActorsVisualizationInfo
¶
- class unreal.InstancedActorsVisualizationInfo¶
Bases:
StructBase
Runtime ISMC tracking for a given ‘visualization’ (alternate ISMC set) for instances
C++ Source:
Plugin: InstancedActors
Module: InstancedActors
File: InstancedActorsTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
ism_components
(Array[InstancedStaticMeshComponent]): [Read-Only] Instanced Static Mesh Components created from VisualizationDesc.ISMComponentDescriptors specs.Note: If IsAsyncLoading() = true, this will be empty until the load completes and ISMCs are created.
mass_static_mesh_desc_handle
(StaticMeshInstanceVisualizationDescHandle): [Read-Only] Handle to registration of ISMComponents with UMassRepresentationSubsystem via UMassRepresentationSubsystem::AddVisualDescWithISMComponents.Note: If IsAsyncLoading() = true, this will be invalid until the load completes and ISMCs are created and registered.
visualization_desc
(InstancedActorsVisualizationDesc): [Read-Only] Cached specification for this visualization, defining ISMCs to create. Note: For visualizations added via UInstancedActorsData::AddVisualizationAsync using an FInstancedActorsSoftVisualizationDescsoft pointer descriptor: whilst IsAsyncLoading() = true, this will be default constructed. Once the async load completes, the soft visualization decriptor will then be resolved to this hard pointer decriptor.