unreal.KeyzoneSettings

class unreal.KeyzoneSettings

Bases: StructBase

Keyzone Settings

C++ Source:

  • Plugin: Harmonix

  • Module: HarmonixDsp

  • File: KeyzoneSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fine_tune_cents (float): [Read-Write]

  • gain (float): [Read-Write]

  • is_note_off_zone (bool): [Read-Write]

  • max_note (int8): [Read-Write]

  • max_velocity (int8): [Read-Write]

  • min_note (int8): [Read-Write]

  • min_velocity (int8): [Read-Write]

  • pan (PannerDetails): [Read-Write]

  • priority (uint8): [Read-Write]

  • random_weight (float): [Read-Write]

  • root_note (int8): [Read-Write]

  • sample_end_offset (int32): [Read-Write]

  • sample_index (uint8): [Read-Write] on disk this is the index into the sample file name table

  • sample_path (str): [Read-Write]

  • sample_start_offset (int32): [Read-Write]

  • sound_wave (SoundWave): [Read-Write] Not null when this keyzone is not being proxied Made private since we generally want the Proxy Data

  • time_stretch_config (TimeStretchConfig): [Read-Write]

  • track_map (Array[TrackChannelInfo]): [Read-Write]

  • unpitched (bool): [Read-Write]

  • use_singleton_voice_pool (bool): [Read-Write]

  • velocity_to_gain (bool): [Read-Write]