unreal.KinematicDefaultInputs

class unreal.KinematicDefaultInputs(move_input_type: MoveInputType = Ellipsis, move_input: Vector = Ellipsis, orientation_intent: Vector = Ellipsis, control_rotation: Rotator = Ellipsis, suggested_movement_mode: Name = 'None', using_movement_base: bool = False, movement_base: PrimitiveComponent = Ellipsis, movement_base_bone_name: Name = 'None', is_jump_just_pressed: bool = False, is_jump_pressed: bool = False)

Bases: CharacterDefaultInputs

deprecated: ‘KinematicDefaultInputs’ was renamed to ‘CharacterDefaultInputs’.