unreal.LayeredMoveFinishVelocitySettings

class unreal.LayeredMoveFinishVelocitySettings(finish_velocity_mode: LayeredMoveFinishVelocityMode = Ellipsis, set_velocity: Vector = Ellipsis, clamp_velocity: float = 0.0)

Bases: StructBase

Struct for LayeredMove Finish Velocity options.

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: LayeredMove.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clamp_velocity (float): [Read-Write] Actor’s Velocity will be clamped to this value if Mode == ClampVelocity

  • finish_velocity_mode (LayeredMoveFinishVelocityMode): [Read-Write] What mode we want to happen when a Layered Move ends, see ELayeredMoveFinishVelocityMode:

  • set_velocity (Vector): [Read-Write] Velocity that the actor will use if Mode == SetVelocity

property clamp_velocity: float

[Read-Write] Actor’s Velocity will be clamped to this value if Mode == ClampVelocity

Type:

(float)

property finish_velocity_mode: LayeredMoveFinishVelocityMode

[Read-Write] What mode we want to happen when a Layered Move ends, see ELayeredMoveFinishVelocityMode:

Type:

(LayeredMoveFinishVelocityMode)

property set_velocity: Vector

[Read-Write] Velocity that the actor will use if Mode == SetVelocity

Type:

(Vector)