unreal.LayeredMoveGroup
¶
- class unreal.LayeredMoveGroup(apply_residual_velocity: bool = False, residual_velocity: Vector = Ellipsis, residual_clamping: float = 0.0)¶
Bases:
StructBase
A collection of layered moves affecting a movable actor
C++ Source:
Plugin: Mover
Module: Mover
File: LayeredMove.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_residual_velocity
(bool): [Read-Only] If true ResidualVelocity will be the next velocity used for this actor Note: This is set automatically when a layered move has ended based off of end velocity settings - it is not meant to be set by the user see FLayeredMoveFinishVelocitySettings:residual_clamping
(float): [Read-Only] Clamps an actors velocity to this value when a layered move ends. This expects Value >= 0. Note: This is set automatically when a layered move has ended based off of end velocity settings - it is not meant to be set by the user see FLayeredMoveFinishVelocitySettings:residual_velocity
(Vector): [Read-Only] If bApplyResidualVelocity is true this actors velocity will be set to this. Note: This is set automatically when a layered move has ended based off of end velocity settings - it is not meant to be set by the user see FLayeredMoveFinishVelocitySettings:
- property apply_residual_velocity: bool¶
[Read-Only] If true ResidualVelocity will be the next velocity used for this actor Note: This is set automatically when a layered move has ended based off of end velocity settings - it is not meant to be set by the user see FLayeredMoveFinishVelocitySettings:
- Type:
(bool)
- property residual_clamping: float¶
[Read-Only] Clamps an actors velocity to this value when a layered move ends. This expects Value >= 0. Note: This is set automatically when a layered move has ended based off of end velocity settings - it is not meant to be set by the user see FLayeredMoveFinishVelocitySettings:
- Type:
(float)
- property residual_velocity: Vector¶
[Read-Only] If bApplyResidualVelocity is true this actors velocity will be set to this. Note: This is set automatically when a layered move has ended based off of end velocity settings - it is not meant to be set by the user see FLayeredMoveFinishVelocitySettings:
- Type:
(Vector)