unreal.LevelSequenceEditorBlueprintLibrary

class unreal.LevelSequenceEditorBlueprintLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Level Sequence Editor Blueprint Library

C++ Source:

  • Plugin: LevelSequenceEditor
  • Module: LevelSequenceEditor
  • File: LevelSequenceEditorBlueprintLibrary.h
classmethod close_level_sequence() → None
  • Close
classmethod get_current_level_sequence() → LevelSequence
  • Get the currently opened level sequence asset
Returns:
Return type:LevelSequence
classmethod get_current_time() → int32

Get the current playback position in frames

Returns:
Return type:int32
classmethod is_level_sequence_locked() → bool

Check whether the current level sequence and its descendants are locked for editing.

Returns:
Return type:bool
classmethod is_playing() → bool

Check whether the sequence is actively playing.

Returns:
Return type:bool
classmethod open_level_sequence(level_sequence) → bool
  • Open a level sequence asset
Parameters:level_sequence (LevelSequence) –
Returns:
Return type:bool
classmethod pause() → None

Pause the current level sequence

classmethod play() → None

Play the current level sequence

classmethod set_current_time(new_frame) → None

Set playback position for the current level sequence in frames

Parameters:new_frame (int32) –
classmethod set_lock_level_sequence(lock) → None

Sets the lock for the current level sequence and its descendants for editing.

Parameters:lock (bool) –