unreal.LiveLinkBaseFrameData

class unreal.LiveLinkBaseFrameData(meta_data: LiveLinkMetaData = Ellipsis, property_values: None = [])

Bases: StructBase

Base data structure for each frame coming in for a subject note: subclass can’t contains reference to UObject

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • meta_data (LiveLinkMetaData): [Read-Write] Frame’s metadata.

  • property_values (Array[float]): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.

  • world_time (LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.

property meta_data: LiveLinkMetaData

[Read-Write] Frame’s metadata.

Type:

(LiveLinkMetaData)

property property_values: None

[Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.

Type:

(Array[float])