unreal.LiveLinkBaseFrameData

class unreal.LiveLinkBaseFrameData(meta_data=[{}, [[0], [24, 1], 0.0]], property_values=[])

Bases: unreal.StructBase

Base data structure for each frame coming in for a subject subclass can’t contains reference to UObject:

C++ Source:

  • Module: LiveLinkInterface
  • File: LiveLinkTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • meta_data (LiveLinkMetaData): [Read-Write] Frame’s metadata.
  • property_values (Array(float)): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.
  • world_time (LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.
meta_data

(LiveLinkMetaData) – [Read-Write] Frame’s metadata.

property_values

(Array(float)) – [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.