unreal.LiveLinkCameraBlueprintData

class unreal.LiveLinkCameraBlueprintData(static_data=[False, False, False, False, -1.0, -1.0, False, False, []], frame_data=[90.0, 1.777778, 50.0, 2.8, 100000.0, LiveLinkCameraProjectionMode.PERSPECTIVE, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [{}, [[0], [24, 1], 0.0]], []])

Bases: unreal.LiveLinkBaseBlueprintData

Facility structure to handle camera data in blueprint

C++ Source:

  • Module: LiveLinkInterface
  • File: LiveLinkCameraTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_data (LiveLinkCameraFrameData): [Read-Write] Dynamic data that can change every frame
  • static_data (LiveLinkCameraStaticData): [Read-Write] Static data that should not change every frame
frame_data

(LiveLinkCameraFrameData) – [Read-Write] Dynamic data that can change every frame

static_data

(LiveLinkCameraStaticData) – [Read-Write] Static data that should not change every frame