unreal.MPCDIGeometryExportData

class unreal.MPCDIGeometryExportData(vertices=[], normal=[], uv=[], triangles=[])

Bases: unreal.StructBase

MPCDIGeometry Export Data

C++ Source:

  • Plugin: nDisplay
  • Module: MPCDI
  • File: MPCDIContainers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • normal (Array(Vector)): [Read-Write] Normal
  • triangles (Array(int32)): [Read-Write] Triangles
  • uv (Array(Vector2D)): [Read-Write] UV
  • vertices (Array(Vector)): [Read-Write] Vertices
normal

(Array(Vector)) – [Read-Write] Normal

triangles

(Array(int32)) – [Read-Write] Triangles

uv

(Array(Vector2D)) – [Read-Write] UV

vertices

(Array(Vector)) – [Read-Write] Vertices