unreal.MVVMBlueprintViewConversionFunction
¶
- class unreal.MVVMBlueprintViewConversionFunction(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
MVVMBlueprint View Conversion Function
C++ Source:
Plugin: ModelViewViewModel
Module: ModelViewViewModelBlueprint
File: MVVMBlueprintViewConversionFunction.h
Editor Properties: (see get_editor_property/set_editor_property)
conversion_function
(MVVMBlueprintFunctionReference): [Read-Only] Conversion reference. It can be simple, complex or a K2Node. note: The conversion is complexgraph_name
(Name): [Read-Only] Name of the generated graph if a wrapper is needed.saved_pins
(Array[MVVMBlueprintPin]): [Read-Only] The pin that are modified and we saved data. The data may not be modified. We used the default value of the K2Node in that case.wrapper_graph_transient
(bool): [Read-Only]