unreal.MVVMBlueprintViewEvent
¶
- class unreal.MVVMBlueprintViewEvent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
MVVMBlueprint View Event
C++ Source:
Plugin: ModelViewViewModel
Module: ModelViewViewModelBlueprint
File: MVVMBlueprintViewEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
compile
(bool): [Read-Write] The event is visible in the editor, but is not compiled and cannot be used at runtime.destination_path
(MVVMBlueprintPropertyPath): [Read-Only]enabled
(bool): [Read-Write] Whether the event is enabled or disabled by default. The instance may enable the event at runtime.event_path
(MVVMBlueprintPropertyPath): [Read-Only]graph_name
(Name): [Read-Only]saved_pins
(Array[MVVMBlueprintPin]): [Read-Only] The pin that are modified and we saved data. The data may not be modified. We used the default value of the K2Node in that case.