unreal.MassDistanceLODParameters

class unreal.MassDistanceLODParameters

Bases: MassSharedFragment

Simplest version of LOD Calculation based strictly on Distance parameters

Compared to FMassVisualizationLODParameters, we: * Only include a single set of LOD Distances (radial distance from viewer) * we do not care about distance to Frustum * we do not care about Max Count

C++ Source:

  • Plugin: MassGameplay

  • Module: MassRepresentation

  • File: MassRepresentationFragments.h

Editor Properties: (see get_editor_property/set_editor_property)

  • buffer_hysteresis_on_distance_percentage (float): [Read-Write]

  • filter_tag (ScriptStruct): [Read-Write] Filter these settings with specified tag

  • lod_distance (float): [Read-Write] Distances where each LOD becomes relevant