unreal.MixInterface

class unreal.MixInterface(outer: Object | None = None, name: Name | str = 'None')

Bases: ModelObject

Mix can now be saved as Mix or MixInstance. To support this functionality, we introduced the new class named MixInterface. This will be the base class for both Mix and MixInstance.

C++ Source:

  • Plugin: TextureGraph

  • Module: TextureGraphEngine

  • File: MixInterface.h

Editor Properties: (see get_editor_property/set_editor_property)

  • preview_mesh (SoftObjectPath): [Read-Write] The mesh used by the TS editor to preview.