unreal.MoverTickEndData

class unreal.MoverTickEndData(sync_state: MoverSyncState = Ellipsis, aux_state: MoverAuxStateContext = [], movement_end_state: MovementModeTickEndState = Ellipsis)

Bases: StructBase

Contains all state data produced by a simulation tick, including new simulation state

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MoverSimulationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aux_state (MoverAuxStateContext): [Read-Write]

  • movement_end_state (MovementModeTickEndState): [Read-Write]

  • sync_state (MoverSyncState): [Read-Write]

property aux_state: MoverAuxStateContext

[Read-Write]

Type:

(MoverAuxStateContext)

property movement_end_state: MovementModeTickEndState

[Read-Write]

Type:

(MovementModeTickEndState)

property sync_state: MoverSyncState

[Read-Write]

Type:

(MoverSyncState)