unreal.MoverTickEndData
¶
- class unreal.MoverTickEndData(sync_state: MoverSyncState = Ellipsis, aux_state: MoverAuxStateContext = [], movement_end_state: MovementModeTickEndState = Ellipsis)¶
Bases:
StructBase
Contains all state data produced by a simulation tick, including new simulation state
C++ Source:
Plugin: Mover
Module: Mover
File: MoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
aux_state
(MoverAuxStateContext): [Read-Write]movement_end_state
(MovementModeTickEndState): [Read-Write]sync_state
(MoverSyncState): [Read-Write]
- property aux_state: MoverAuxStateContext¶
[Read-Write]
- Type:
- property movement_end_state: MovementModeTickEndState¶
[Read-Write]
- Type:
- property sync_state: MoverSyncState¶
[Read-Write]
- Type: