unreal.MoverTickStartData

class unreal.MoverTickStartData(input_cmd: MoverInputCmdContext = Ellipsis, sync_state: MoverSyncState = Ellipsis, aux_state: MoverAuxStateContext = [])

Bases: StructBase

Contains all state data for the start of a simulation tick

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MoverSimulationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aux_state (MoverAuxStateContext): [Read-Write]

  • input_cmd (MoverInputCmdContext): [Read-Write]

  • sync_state (MoverSyncState): [Read-Write]

property aux_state: MoverAuxStateContext

[Read-Only]

Type:

(MoverAuxStateContext)

property input_cmd: MoverInputCmdContext

[Read-Only]

Type:

(MoverInputCmdContext)

property sync_state: MoverSyncState

[Read-Only]

Type:

(MoverSyncState)