unreal.MoverTimeStep
¶
- class unreal.MoverTimeStep(server_frame: int = 0, base_sim_time_ms: float = 0.0, step_ms: float = 0.0)¶
Bases:
StructBase
Mover Time Step
C++ Source:
Plugin: Mover
Module: Mover
File: MoverTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
base_sim_time_ms
(float): [Read-Write] Starting simulation time (in server simulation timespace)server_frame
(int32): [Read-Write] The server simulation frame this timestep is associated withstep_ms
(float): [Read-Write] The delta time step for this tick
- property base_sim_time_ms: float¶
[Read-Write] Starting simulation time (in server simulation timespace)
- Type:
(float)