unreal.Mover_OnPostMovement

class unreal.Mover_OnPostMovement(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Fired during a simulation tick, after movement has occurred but before the state is finalized, allowing changes to the output state.

Parameters:

time_step (MoverTimeStep) –

Returns:

sync_state (MoverSyncState):

aux_state (MoverAuxStateContext):

Return type:

tuple

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MoverComponent.h