unreal.Mover_OnPostSimTick
¶
- class unreal.Mover_OnPostSimTick(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Fired after a simulation tick, regardless of being a re-simulated frame or not.
- Parameters:
time_step (MoverTimeStep) –
C++ Source:
Plugin: Mover
Module: Mover
File: MoverComponent.h