unreal.Mover_OnPostSimTick

class unreal.Mover_OnPostSimTick(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Fired after a simulation tick, regardless of being a re-simulated frame or not.

Parameters:

time_step (MoverTimeStep) –

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MoverComponent.h