unreal.MovieGraphConditionGroupQuery_EditorFolder

class unreal.MovieGraphConditionGroupQuery_EditorFolder(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphConditionGroupQueryBase

Query type which filters actors via the editor folder that they’re contained in.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphRenderLayerSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • folder_paths (Array[Name]): [Read-Write] The actor must be in one of the chosen folders in order to be a match.