unreal.MovieGraphConditionGroupQuery_EditorFolder
¶
- class unreal.MovieGraphConditionGroupQuery_EditorFolder(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphConditionGroupQueryBase
Query type which filters actors via the editor folder that they’re contained in.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphRenderLayerSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
folder_paths
(Array[Name]): [Read-Write] The actor must be in one of the chosen folders in order to be a match.