unreal.MultiUserChangeClientReplicationResult

class unreal.MultiUserChangeClientReplicationResult(stream_response: MultiUserChangeClientStreamResponse = Ellipsis, authority_response: MultiUserChangeClientAuthorityResponse = Ellipsis)

Bases: StructBase

Result of processing a FChangeClientReplicationRequest.

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: ChangeClientBlueprintParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • authority_response (MultiUserChangeClientAuthorityResponse): [Read-Write] The result of changing authority. Fails if StreamChangeResult fails. You can inspect this for why the operation failed.

  • stream_response (MultiUserChangeClientStreamResponse): [Read-Write] The result of changing streams. You can inspect this for why the operation failed.

property authority_response: MultiUserChangeClientAuthorityResponse

[Read-Only] The result of changing authority. Fails if StreamChangeResult fails. You can inspect this for why the operation failed.

Type:

(MultiUserChangeClientAuthorityResponse)

property stream_response: MultiUserChangeClientStreamResponse

[Read-Only] The result of changing streams. You can inspect this for why the operation failed.

Type:

(MultiUserChangeClientStreamResponse)