unreal.MultiUserChangeClientReplicationRequest

class unreal.MultiUserChangeClientReplicationRequest(stream_change_request: MultiUserChangeStreamRequest = Ellipsis, authority_change_request: MultiUserChangeAuthorityRequest = Ellipsis)

Bases: StructBase

Params for changing a client’s stream or authority.

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: ChangeClientBlueprintParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • authority_change_request (MultiUserChangeAuthorityRequest): [Read-Write] Changes to make to the objects the client is replicating. Fails if StreamChangeRequest fails.

  • stream_change_request (MultiUserChangeStreamRequest): [Read-Write] Changes to make to the client’s registered objects. Performed before AuthorityChangeRequest. If it fails, AuthorityChangeRequest will also fail.

property authority_change_request: MultiUserChangeAuthorityRequest

[Read-Write] Changes to make to the objects the client is replicating. Fails if StreamChangeRequest fails.

Type:

(MultiUserChangeAuthorityRequest)

property stream_change_request: MultiUserChangeStreamRequest

[Read-Write] Changes to make to the client’s registered objects. Performed before AuthorityChangeRequest. If it fails, AuthorityChangeRequest will also fail.

Type:

(MultiUserChangeStreamRequest)