unreal.MultiUserChangeClientReplicationRequest
¶
- class unreal.MultiUserChangeClientReplicationRequest(stream_change_request: MultiUserChangeStreamRequest = Ellipsis, authority_change_request: MultiUserChangeAuthorityRequest = Ellipsis)¶
Bases:
StructBase
Params for changing a client’s stream or authority.
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: ChangeClientBlueprintParams.h
Editor Properties: (see get_editor_property/set_editor_property)
authority_change_request
(MultiUserChangeAuthorityRequest): [Read-Write] Changes to make to the objects the client is replicating. Fails if StreamChangeRequest fails.stream_change_request
(MultiUserChangeStreamRequest): [Read-Write] Changes to make to the client’s registered objects. Performed before AuthorityChangeRequest. If it fails, AuthorityChangeRequest will also fail.
- property authority_change_request: MultiUserChangeAuthorityRequest¶
[Read-Write] Changes to make to the objects the client is replicating. Fails if StreamChangeRequest fails.
- Type:
- property stream_change_request: MultiUserChangeStreamRequest¶
[Read-Write] Changes to make to the client’s registered objects. Performed before AuthorityChangeRequest. If it fails, AuthorityChangeRequest will also fail.
- Type: