unreal.MultiUserChangeStreamRequest
¶
- class unreal.MultiUserChangeStreamRequest(property_changes: None = {}, objects_to_remove: None = [], frequency_changes: MultiUserFrequencyChangeRequest = Ellipsis)¶
Bases:
StructBase
Params for changing a client’s stream.
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: ChangeClientBlueprintParams.h
Editor Properties: (see get_editor_property/set_editor_property)
frequency_changes
(MultiUserFrequencyChangeRequest): [Read-Write] Change how often objects are supposed to be replicated.objects_to_remove
(Set[SoftObjectPath]): [Read-Write] Objects that should be unregistered (they will also stop replicating if added here)property_changes
(Map[Object, MultiUserPropertyChange]): [Read-Write] Property changes to make to objects.
- property frequency_changes: MultiUserFrequencyChangeRequest¶
[Read-Write] Change how often objects are supposed to be replicated.
- Type:
- property objects_to_remove: None¶
[Read-Write] Objects that should be unregistered (they will also stop replicating if added here)
- Type: