unreal.MultiUserObjectReplicationSettings

class unreal.MultiUserObjectReplicationSettings(mode: MultiUserObjectReplicationMode = Ellipsis, replication_rate: int = 0)

Bases: StructBase

Frequency settings for a particular object

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: ChangeClientBlueprintParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mode (MultiUserObjectReplicationMode): [Read-Write] Determines whether to send a replication event every tick (Realtime) or at the specified rate (SpecifiedRate).

  • replication_rate (uint8): [Read-Write] If Mode == SpecifiedRate, then replicate this many times per second.

property mode: MultiUserObjectReplicationMode

[Read-Write] Determines whether to send a replication event every tick (Realtime) or at the specified rate (SpecifiedRate).

Type:

(MultiUserObjectReplicationMode)

property replication_rate: int

[Read-Write] If Mode == SpecifiedRate, then replicate this many times per second.

Type:

(uint8)