unreal.NearestNeighborGeometryCacheStream

class unreal.NearestNeighborGeometryCacheStream(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Nearest Neighbor Geometry Cache Stream

C++ Source:

  • Plugin: NearestNeighborModel

  • Module: NearestNeighborModelEditor

  • File: NearestNeighborEditorHelpers.h

append_frames(cache, frames) bool

Append Frames

Parameters:
Return type:

bool

init(template_cache) None

Init

Parameters:

template_cache (GeometryCache) –

is_valid() bool

Is Valid

Return type:

bool

to_geometry_cache(out_cache) bool

To Geometry Cache

Parameters:

out_cache (GeometryCache) –

Return type:

bool