unreal.NetworkPhysicsSettingsResimulation
¶
- class unreal.NetworkPhysicsSettingsResimulation¶
Bases:
StructBase
Network Physics Settings Resimulation
C++ Source:
Module: Engine
File: NetworkPhysicsSettingsComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
ang_vel_stability_multiplier
(float): [Read-Write]compare_input_to_trigger_rewind
(bool): [Read-Write]compare_state_to_trigger_rewind
(bool): [Read-Write]override_ang_vel_stability_multiplier
(bool): [Read-Write] np2.Resim.AngVelStabilityMultiplieroverride_compare_input_to_trigger_rewind
(bool): [Read-Write] np2.Resim.CompareInputToTriggerRewindoverride_compare_state_to_trigger_rewind
(bool): [Read-Write] np2.Resim.CompareStateToTriggerRewindoverride_pos_stability_multiplier
(bool): [Read-Write] np2.Resim.PosStabilityMultiplieroverride_redundant_inputs
(bool): [Read-Write] Override how many inputs to synchronize each sync to cover packet loss.override_redundant_states
(bool): [Read-Write] Override how many states to synchronize each sync to cover packet loss.override_resimulation_error_threshold
(bool): [Read-Write] Project Settings -> Physics -> Replication -> Physics Prediction -> Resimulation Error Thresholdoverride_rot_stability_multiplier
(bool): [Read-Write] np2.Resim.RotStabilityMultiplieroverride_runtime_correction_enabled
(bool): [Read-Write] np2.Resim.RuntimeCorrectionEnabledoverride_runtime_velocity_correction
(bool): [Read-Write] np2.Resim.RuntimeVelocityCorrectionoverride_vel_stability_multiplier
(bool): [Read-Write] np2.Resim.VelStabilityMultiplierpos_stability_multiplier
(float): [Read-Write]redundant_inputs
(uint8): [Read-Write]redundant_states
(uint8): [Read-Write]resimulation_error_threshold
(uint32): [Read-Write]rot_stability_multiplier
(float): [Read-Write]runtime_correction_enabled
(bool): [Read-Write]runtime_velocity_correction
(bool): [Read-Write]vel_stability_multiplier
(float): [Read-Write]