unreal.NetworkPhysicsSettingsResimulation

class unreal.NetworkPhysicsSettingsResimulation

Bases: StructBase

Network Physics Settings Resimulation

C++ Source:

  • Module: Engine

  • File: NetworkPhysicsSettingsComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ang_vel_stability_multiplier (float): [Read-Write]

  • compare_input_to_trigger_rewind (bool): [Read-Write]

  • compare_state_to_trigger_rewind (bool): [Read-Write]

  • override_ang_vel_stability_multiplier (bool): [Read-Write] np2.Resim.AngVelStabilityMultiplier

  • override_compare_input_to_trigger_rewind (bool): [Read-Write] np2.Resim.CompareInputToTriggerRewind

  • override_compare_state_to_trigger_rewind (bool): [Read-Write] np2.Resim.CompareStateToTriggerRewind

  • override_pos_stability_multiplier (bool): [Read-Write] np2.Resim.PosStabilityMultiplier

  • override_redundant_inputs (bool): [Read-Write] Override how many inputs to synchronize each sync to cover packet loss.

  • override_redundant_states (bool): [Read-Write] Override how many states to synchronize each sync to cover packet loss.

  • override_resimulation_error_threshold (bool): [Read-Write] Project Settings -> Physics -> Replication -> Physics Prediction -> Resimulation Error Threshold

  • override_rot_stability_multiplier (bool): [Read-Write] np2.Resim.RotStabilityMultiplier

  • override_runtime_correction_enabled (bool): [Read-Write] np2.Resim.RuntimeCorrectionEnabled

  • override_runtime_velocity_correction (bool): [Read-Write] np2.Resim.RuntimeVelocityCorrection

  • override_vel_stability_multiplier (bool): [Read-Write] np2.Resim.VelStabilityMultiplier

  • pos_stability_multiplier (float): [Read-Write]

  • redundant_inputs (uint8): [Read-Write]

  • redundant_states (uint8): [Read-Write]

  • resimulation_error_threshold (uint32): [Read-Write]

  • rot_stability_multiplier (float): [Read-Write]

  • runtime_correction_enabled (bool): [Read-Write]

  • runtime_velocity_correction (bool): [Read-Write]

  • vel_stability_multiplier (float): [Read-Write]