unreal.NiagaraDIRigidMeshCollisionFunctionLibrary
Bases: BlueprintFunctionLibrary
BlueprintFunctionLibrary
C++ and Blueprint library for accessing array types
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceRigidMeshCollisionQuery.h
Set Source Actors
niagara_system (NiagaraComponent) –
override_name (Name) –
source_actors (Array[Actor]) –
NiagaraDIRigidMeshCollisionFunctionLibrary
NiagaraDIRigidMeshCollisionFunctionLibrary.set_source_actors()
unreal.NiagaraDataInterfaceVectorCurve
unreal.NiagaraDynamicInputScriptFactory