unreal.OnSessionClientChanged
¶
- class unreal.OnSessionClientChanged(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
On Session Client Changed Delegate Signature
- Parameters:
status (MultiUserClientStatus) –
client_info (MultiUserClientInfo) –
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: MultiUserSubsystem.h