unreal.PCGAssetExporterUtils
¶
- class unreal.PCGAssetExporterUtils(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
PCGAsset Exporter Utils
C++ Source:
Plugin: PCG
Module: PCGEditor
File: PCGAssetExporterUtils.h
- classmethod create_asset(exporter, parameters=[True, '', '']) Package ¶
Create Asset
- Parameters:
exporter (PCGAssetExporter) –
parameters (PCGAssetExporterParameters) –
- Return type:
- classmethod update_assets(pcg_assets, parameters=[True, '', '']) None ¶
Update Assets
- Parameters:
parameters (PCGAssetExporterParameters) –