unreal.PCGAssetExporter

class unreal.PCGAssetExporter(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Base class for asset exporters. Can be extended either natively or through blueprint. Not intended to be used in non-editor builds.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGAssetExporter.h

bp_export_to_asset(asset) bool

BP Export to Asset

Parameters:

asset (PCGDataAsset) –

Return type:

bool

bp_get_asset_type()

Returns the subtype of PCG data asset generated by the Level To Asset process. Override this in the instances where you would not use the default base class.

Return type:

type(Class)