unreal.PCGCreatePointsGridSettings
¶
- class unreal.PCGCreatePointsGridSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettings
Creates a 2D or 3D grid of points.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCreatePointsGrid.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger
(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category
(Text): [Read-Write]cell_size
(Vector): [Read-Write]coordinate_space
(PCGCoordinateSpace): [Read-Write] Sets the generation referential of the pointscull_points_outside_volume
(bool): [Read-Write] If true, points are removed if they are outside of the volumedebug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]description
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]grid_extents
(Vector): [Read-Write]point_position
(PCGPointPosition): [Read-Write]seed
(int32): [Read-Write]set_points_bounds
(bool): [Read-Write] If true, the bounds of the points are set to 50.0, if false, 1.0use_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property coordinate_space: PCGCoordinateSpace¶
[Read-Write] Sets the generation referential of the points
- Type:
- property cull_points_outside_volume: bool¶
[Read-Write] If true, points are removed if they are outside of the volume
- Type:
(bool)
- property point_position: PCGPointPosition¶
[Read-Write]
- Type: