unreal.PCGCreatePointsSettings

class unreal.PCGCreatePointsSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

Creates point data from a provided list of points.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGCreatePoints.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • coordinate_space (PCGCoordinateSpace): [Read-Write] Sets the generation referential of the points

  • cull_points_outside_volume (bool): [Read-Write] If true, points are removed if they are outside of the volume

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • points_to_create (Array[PCGPoint]): [Read-Write]

  • seed (int32): [Read-Write]

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property coordinate_space: PCGCoordinateSpace

[Read-Write] Sets the generation referential of the points

Type:

(PCGCoordinateSpace)

property cull_points_outside_volume: bool

[Read-Write] If true, points are removed if they are outside of the volume

Type:

(bool)

property points_to_create: None

[Read-Write]

Type:

(Array[PCGPoint])