unreal.PCGGenSourceEditorCamera

class unreal.PCGGenSourceEditorCamera(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

This GenerationSource captures active Editor Viewports per tick to provoke RuntimeGeneration. Editor Viewports are not captured by default, but can be enabled on the PCGWorldActor via bTreatEditorViewportAsGenerationSource.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGGenSourceEditorCamera.h