unreal.PCGGenSourcePlayer

class unreal.PCGGenSourcePlayer(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

A UPCGGenSourcePlayer is automatically captured for all PlayerControllers in the level on Login/Logout.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGGenSourcePlayer.h