unreal.PCGPinStatus

class unreal.PCGPinStatus

Bases: EnumBase

EPCGPin Status

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGPin.h

ADVANCED: PCGPinStatus

Advanced pin will be hidden by default in the UIand will be shown only if the user extends the node(in the UI) to see advanced pins.Pins can’t be required and advanced at the same time.

Type:

2

NORMAL: PCGPinStatus

Normal usage pin.

Type:

0

REQUIRED: PCGPinStatus

Only for input pins, mark this pin as required.If set on an output pin, behave as Normal.

Type:

1