unreal.PCGPinUsage

class unreal.PCGPinUsage

Bases: EnumBase

EPCGPin Usage

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGPin.h

FEEDBACK: PCGPinUsage

When used in a loop subgraph node, will pass data on the feedback pins to the next iteration only if the data is passed from a previous iteration (or the original subgraph call).

Type:

2

LOOP: PCGPinUsage

When used in a loop subgraph node, will separate each data from that pin into separate subgraph executions.

Type:

1

NORMAL: PCGPinUsage

Normal usage pin, will pass all data as is.

Type:

0