unreal.PCGPinUsage
¶
- class unreal.PCGPinUsage¶
Bases:
EnumBase
EPCGPin Usage
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPin.h
- FEEDBACK: PCGPinUsage¶
When used in a loop subgraph node, will pass data on the feedback pins to the next iteration only if the data is passed from a previous iteration (or the original subgraph call).
- Type:
2
- LOOP: PCGPinUsage¶
When used in a loop subgraph node, will separate each data from that pin into separate subgraph executions.
- Type:
1
- NORMAL: PCGPinUsage¶
Normal usage pin, will pass all data as is.
- Type:
0