unreal.ParametricMovementComponent
¶
- class unreal.ParametricMovementComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BaseMovementComponent
ActorComponent for running basic Parametric movement. Parametric movement could be anything that takes a Time and returns an FTransform.
Initially, we will support pushing (ie, we sweep as we update the mover’s position). But we will not allow a parametric mover from being blocked.
C++ Source:
Plugin: NetworkPredictionExtras
Module: NetworkPredictionExtras
File: ParametricMovement.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentasset_user_data_editor_only
(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.disable_parametric_movement_simulation
(bool): [Read-Write] Disables starting the simulation. For development/testing ease of useeditable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classenable_dependent_simulation
(bool): [Read-Write]enable_force_net_update
(bool): [Read-Write] Calls ForceNetUpdate every frame. Has slightly different behavior than a very high NetUpdateFrequencyenable_interpolation
(bool): [Read-Write]is_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildson_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedparametric_motion
(SimpleParametricMotion): [Read-Write]parent_net_update_frequency
(float): [Read-Write] Sets NetUpdateFrequency on parent. This is editable on the component and really just meant for use during development/test mapsprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicate_using_registered_sub_object_list
(bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.replicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- property disable_parametric_movement_simulation: bool¶
[Read-Only] Disables starting the simulation. For development/testing ease of use
- Type:
(bool)
- property enable_force_net_update: bool¶
[Read-Only] Calls ForceNetUpdate every frame. Has slightly different behavior than a very high NetUpdateFrequency
- Type:
(bool)
- property parametric_motion: SimpleParametricMotion¶
[Read-Write]
- Type: