unreal.PatternMaskCutout_TS

class unreal.PatternMaskCutout_TS(cutoff_threshold: float = 0.0, cutoff_seed: float = 0.0)

Bases: StructBase

Pattern Mask Cutout TS

C++ Source:

  • Plugin: TextureGraph

  • Module: TextureGraph

  • File: TG_Expression_Pattern.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cutoff_seed (float): [Read-Write] The seed to control the cutoff randomness. 0 means no randomness

  • cutoff_threshold (float): [Read-Write] The cutoff value

property cutoff_seed: float

[Read-Write] The seed to control the cutoff randomness. 0 means no randomness

Type:

(float)

property cutoff_threshold: float

[Read-Write] The cutoff value

Type:

(float)