unreal.PatternMaskJitter_TS

class unreal.PatternMaskJitter_TS(brightness_amount: float = 0.0, brightness_threshold: float = 0.0, brightness_seed: int = 0, size_amount: float = 0.0, size_threshold: float = 0.0, size_seed: int = 0, tilt_x_amount: float = 0.0, tilt_y_amount: float = 0.0, tilt_threshold: float = 0.0, tilt_seed: int = 0, angle_x_amount: float = 0.0, angle_y_amount: float = 0.0, angle_seed: int = 0)

Bases: StructBase

Pattern Mask Jitter TS

C++ Source:

  • Plugin: TextureGraph

  • Module: TextureGraph

  • File: TG_Expression_Pattern.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle_seed (int32): [Read-Write] Seed to control the angle randomness. 0 means no randomness

  • angle_x_amount (float): [Read-Write] Amount of angle along the X-axis

  • angle_y_amount (float): [Read-Write] Amount of angle along the Y-axis

  • brightness_amount (float): [Read-Write] Jitter brightness amount

  • brightness_seed (int32): [Read-Write] Seed to control the brightness randomness. 0 means no randomness

  • brightness_threshold (float): [Read-Write] Jitter brightness threshold

  • size_amount (float): [Read-Write] Size of the jitter

  • size_seed (int32): [Read-Write] Seed to control the size randomness. 0 means no randomness

  • size_threshold (float): [Read-Write] Size threshold

  • tilt_seed (int32): [Read-Write] Seed to control the tilt randomness. 0 means no randomness

  • tilt_threshold (float): [Read-Write] Tilt threshold

  • tilt_x_amount (float): [Read-Write] Amount of tilt along the X-axis

  • tilt_y_amount (float): [Read-Write] Amount of tilt along the Y-axis

property angle_seed: int

[Read-Write] Seed to control the angle randomness. 0 means no randomness

Type:

(int32)

property angle_x_amount: float

[Read-Write] Amount of angle along the X-axis

Type:

(float)

property angle_y_amount: float

[Read-Write] Amount of angle along the Y-axis

Type:

(float)

property brightness_amount: float

[Read-Write] Jitter brightness amount

Type:

(float)

property brightness_seed: int

[Read-Write] Seed to control the brightness randomness. 0 means no randomness

Type:

(int32)

property brightness_threshold: float

[Read-Write] Jitter brightness threshold

Type:

(float)

property size_amount: float

[Read-Write] Size of the jitter

Type:

(float)

property size_seed: int

[Read-Write] Seed to control the size randomness. 0 means no randomness

Type:

(int32)

property size_threshold: float

[Read-Write] Size threshold

Type:

(float)

property tilt_seed: int

[Read-Write] Seed to control the tilt randomness. 0 means no randomness

Type:

(int32)

property tilt_threshold: float

[Read-Write] Tilt threshold

Type:

(float)

property tilt_x_amount: float

[Read-Write] Amount of tilt along the X-axis

Type:

(float)

property tilt_y_amount: float

[Read-Write] Amount of tilt along the Y-axis

Type:

(float)