unreal.PatternMaskJitter_TS
¶
- class unreal.PatternMaskJitter_TS(brightness_amount: float = 0.0, brightness_threshold: float = 0.0, brightness_seed: int = 0, size_amount: float = 0.0, size_threshold: float = 0.0, size_seed: int = 0, tilt_x_amount: float = 0.0, tilt_y_amount: float = 0.0, tilt_threshold: float = 0.0, tilt_seed: int = 0, angle_x_amount: float = 0.0, angle_y_amount: float = 0.0, angle_seed: int = 0)¶
Bases:
StructBase
Pattern Mask Jitter TS
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_Pattern.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_seed
(int32): [Read-Write] Seed to control the angle randomness. 0 means no randomnessangle_x_amount
(float): [Read-Write] Amount of angle along the X-axisangle_y_amount
(float): [Read-Write] Amount of angle along the Y-axisbrightness_amount
(float): [Read-Write] Jitter brightness amountbrightness_seed
(int32): [Read-Write] Seed to control the brightness randomness. 0 means no randomnessbrightness_threshold
(float): [Read-Write] Jitter brightness thresholdsize_amount
(float): [Read-Write] Size of the jittersize_seed
(int32): [Read-Write] Seed to control the size randomness. 0 means no randomnesssize_threshold
(float): [Read-Write] Size thresholdtilt_seed
(int32): [Read-Write] Seed to control the tilt randomness. 0 means no randomnesstilt_threshold
(float): [Read-Write] Tilt thresholdtilt_x_amount
(float): [Read-Write] Amount of tilt along the X-axistilt_y_amount
(float): [Read-Write] Amount of tilt along the Y-axis
- property angle_seed: int¶
[Read-Write] Seed to control the angle randomness. 0 means no randomness
- Type:
(int32)
- property brightness_seed: int¶
[Read-Write] Seed to control the brightness randomness. 0 means no randomness
- Type:
(int32)
- property size_seed: int¶
[Read-Write] Seed to control the size randomness. 0 means no randomness
- Type:
(int32)