unreal.PatternMaskPlacement_TS

class unreal.PatternMaskPlacement_TS(repeat_x: int = 0, repeat_y: int = 0, spacing_x: float = 0.0, spacing_y: float = 0.0, offset: float = 0.0, offset_horizontal: bool = False)

Bases: StructBase

Pattern Mask Placement TS

C++ Source:

  • Plugin: TextureGraph

  • Module: TextureGraph

  • File: TG_Expression_Pattern.h

Editor Properties: (see get_editor_property/set_editor_property)

  • offset (float): [Read-Write] The offset offset of the pattern

  • offset_horizontal (bool): [Read-Write] Whether it’s a horizontal or a vertical offset

  • repeat_x (int32): [Read-Write] The number of repetitions along the X-axis

  • repeat_y (int32): [Read-Write] The number of repetitions along the Y-axis

  • spacing_x (float): [Read-Write] The spacing between each pattern along X-axis

  • spacing_y (float): [Read-Write] The spacing between each pattern along Y-axis

property offset: float

[Read-Write] The offset offset of the pattern

Type:

(float)

property offset_horizontal: bool

[Read-Write] Whether it’s a horizontal or a vertical offset

Type:

(bool)

property repeat_x: int

[Read-Write] The number of repetitions along the X-axis

Type:

(int32)

property repeat_y: int

[Read-Write] The number of repetitions along the Y-axis

Type:

(int32)

property spacing_x: float

[Read-Write] The spacing between each pattern along X-axis

Type:

(float)

property spacing_y: float

[Read-Write] The spacing between each pattern along Y-axis

Type:

(float)