unreal.PhysicsDrivenFlyingMode

class unreal.PhysicsDrivenFlyingMode(outer: Object | None = None, name: Name | str = 'None')

Bases: FlyingMode

PhysicsDrivenFlyingMode: Override base kinematic flying mode for physics based motion.

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: PhysicsDrivenFlyingMode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • shared_settings_class (type(Class)): [Read-Write] Settings object type that this mode depends on. May be shared with other movement modes. When the mode is added to a Mover Component, it will create a shared instance of this settings class.

  • swing_torque_limit (float): [Read-Write] Maximum torque the character can apply to remain upright

  • transitions (Array[BaseMovementModeTransition]): [Read-Write] Transition checks for the current mode. Evaluated in order, stopping at the first successful transition check

  • twist_torque_limit (float): [Read-Write] Maximum torque the character can apply to rotate in air about the vertical axis