unreal.PhysicsDrivenSwimmingMode
¶
- class unreal.PhysicsDrivenSwimmingMode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SwimmingMode
PhysicsDrivenSwimmingMode: Override base kinematic Swimming mode for physics based motion.
C++ Source:
Plugin: Mover
Module: Mover
File: PhysicsDrivenSwimmingMode.h
Editor Properties: (see get_editor_property/set_editor_property)
shared_settings_class
(type(Class)): [Read-Write] Settings object type that this mode depends on. May be shared with other movement modes. When the mode is added to a Mover Component, it will create a shared instance of this settings class.surface_swimming_water_control_settings
(SwimmingControlSettings): [Read-Write]target_height
(float): [Read-Write] Target height for the character. This is the desired distance from the center of the capsule to the floortransitions
(Array[BaseMovementModeTransition]): [Read-Write] Transition checks for the current mode. Evaluated in order, stopping at the first successful transition check