unreal.PoseSearchRoledSkeleton
¶
- class unreal.PoseSearchRoledSkeleton¶
Bases:
StructBase
Pose Search Roled Skeleton
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchSchema.h
Editor Properties: (see get_editor_property/set_editor_property)
mirror_data_table
(MirrorDataTable): [Read-Write] Setting up and assigning a mirror data table will allow all your assets in your database to access the mirrored version of the data. This is required for mirroring to work with Motion Matching.role
(Name): [Read-Write]skeleton
(Skeleton): [Read-Write] Skeleton Reference for Motion Matching Database assets. Must be set to a compatible skeleton to the animation data in the database.