unreal.PoseSearchRoledSkeleton

class unreal.PoseSearchRoledSkeleton

Bases: StructBase

Pose Search Roled Skeleton

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchSchema.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mirror_data_table (MirrorDataTable): [Read-Write] Setting up and assigning a mirror data table will allow all your assets in your database to access the mirrored version of the data. This is required for mirroring to work with Motion Matching.

  • role (Name): [Read-Write]

  • skeleton (Skeleton): [Read-Write] Skeleton Reference for Motion Matching Database assets. Must be set to a compatible skeleton to the animation data in the database.