unreal.PoseSearchTrajectory_WorldCollisionResults

class unreal.PoseSearchTrajectory_WorldCollisionResults(time_to_land: float = 0.0, land_speed: float = 0.0)

Bases: StructBase

Pose Search Trajectory World Collision Results

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchTrajectoryLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • land_speed (float): [Read-Only]

  • time_to_land (float): [Read-Only]

property land_speed: float

[Read-Only]

Type:

(float)

property time_to_land: float

[Read-Only]

Type:

(float)